#pragma once
#include "BaseBuff.h"

class PowerMaxBuff : public BaseBuff
{
public:
	PowerMaxBuff(void);
	~PowerMaxBuff(void);

	virtual bool init();

	virtual void onStart(StateBar* stateBar);

	virtual void onComplete();

	CC_SYNTHESIZE(int, _weaponLvlBackup, WeaponLevelBackup);
	CREATE_FUNC(PowerMaxBuff);


};

